AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games on iOS in Belarus Q3 2022
In Q3 2022, the top 5 hybridcasual games on iOS in Belarus showed varied performance in weekly downloads, revenue, and active users. Here’s a closer look at their trends.
In Q3 2022, the top 5 hybridcasual games on iOS in Belarus exhibited diverse performance patterns in terms of weekly downloads, revenue, and active users. Here's a detailed overview based on data from Sensor Tower.
Rush Royale: Tower Defense TD from MY.GAMES B.V. saw a gradual increase in weekly revenue, peaking at approximately $791 in the week of September 5. Weekly downloads showed fluctuations, reaching up to 541 in mid-July but dropping to 70 by the end of September. Active users remained relatively stable, ranging from around 3.1K to 3.6K throughout the quarter.
Stumble Guys, published by Scopely, Inc., experienced a peak in weekly downloads of 1.9K in early July, which then declined to just 169 by late September. Weekly revenue peaked at $403 in late July but dropped significantly to $57 by the end of the quarter. Active users remained high, ranging from 7.3K to 9.7K, maintaining a strong user base throughout the period.
Kingdom Guard:Tower Defense TD by TAP4FUN (HONGKONG) LIMITED had a notable peak in weekly revenue of $1,079 at the end of June, which then sharply declined to around $41 by the end of September. Downloads varied greatly, hitting a high of 237 in late June but dropping to single digits by the end of the quarter. Active user trends mirrored this, starting at 413 and decreasing to 233.
Archero from HABBY showed modest fluctuations in weekly revenue, peaking at $119 in mid-September. Downloads were inconsistent, with a high of 148 in early July and as low as 13 in mid-July. Active users ranged from 756 to 1.1K, with a slight decline towards the end of the quarter.
Beatstar by Space Ape Ltd maintained steady weekly downloads, peaking at 426 in mid-September. Revenue trends were stable, with a peak of $92 in mid-September. Active users showed a slight decline from 2.2K at the beginning of the quarter to around 2K by the end of September.
These insights are derived from Sensor Tower data, providing a snapshot of the performance trends of these popular hybridcasual games. For more detailed analytics and insights, visit Sensor Tower.